NGP - Next Generation Paper
NGP is a multidisciplinary project which explores the future of paper and its connection to the web. It does so in the domain of travel and tourism where paper and screen-based information are already used together in the tourist experience.
Using the NGP app, paper is optically recognised with a camera, triggering associated digital information to be played or displayed on the mobile phone or tablet.
The visual recognition feature of the NGP app uses the FIND engine from Visual Atoms.
The first NGP-enabled book has now been published by Bradt Travel Guides and is titled the Cornwall & the Isles of Scilly (Slow Travel).
iTravel is an Innovate UK funded project developing a smartphone-based interactive travel assistant, or "virtual journey assistant", providing end-to-end routing and proactive contextual information to the traveller, whether they are commuters or tourists. iTravel bridges the gap between textual/map-based navigation and visual navigation/real-time interaction.
iTravel achieves this by combining (i) seamless multimodal routing and real-time traffic updates with (ii) automatically generated visual routes and automatically selected and location-sensitive visual checkpoints displayed on the smartphone's screen and (iii) real-time visual search through the smartphone's camera, allowing users to get a visual fix on their position and see an augmented view of their surroundings on the smartphone's screen, including travel information, directions and local landmark information.
iTravel provides a personalised, intelligent, proactive and interactive journey planning and mobility solution, offering seamless routing across multiple travel modalities to deliver a unique consumer experience.
iTravel was a collaborative R&D project led by Visual Atoms and involving iGeolise and the University of Surrey.
CODAM – COntent-based Digital Asset Management
An Innovate UK funded project, CODAM delivers an advanced video asset management system with unique video search capabilities, aiding content creation and deployment by enabling visual content tracking, identification and searching across multiple devices and platforms, and across diverse media ecosystems.
Where is the original version of the low-quality clip? Which video clip has been used most often in recent broadcasts? Is there other footage in the archive that shows the same event but can provide a fresh viewpoint? Maybe even some relevant user generated content? CODAM answers these questions based on novel video search techniques which allow identification of near-duplicate videos as well as different videos depicting the same scenes or objects in very large archives.
CODAM was a collaborative R&D project led by Visual Atoms and involving the British Broadcasting Corporation (BBC) and the University of Surrey.
BRIDGET – Bridging the Gap for Enhanced broadcast
A European Commission funded (FP7) project, BRIDGET opens new dimensions for multimedia content creation and consumption by enhancing broadcast programmes with bridgets: links from the programme you are watching to media elements such as web pages, images, 2D/3D video and synthetic 3D models.
The bridgets can be created automatically or manually by broadcasters or end users and may be transmitted in the broadcast stream or independently. They are then filtered by a recommendation engine based on the user’s profile, relevance, quality and other metrics, and delivered either on the main screen or a second screen, in a user-centric and immersive manner, for example within 3D models allowing users to place themselves inside an Augmented Reality (AR) scene.
A collaborative R&D project under the EC FP7 framework, BRIDGET brought together universities, research institutes, technology R&D companies, equipment manufacturers and broadcasters across Europe.
More details can be found at the official BRIDGET website.